The capital of all my colonies, Jamestown, has developed into a medium sized city. Though you can play some more years when you declare independence in, let's say, 1798 and the mandatory war of independence will of course last much more than 2 two years. That means you will have around 400 turns left before the game ends in 1800 and before you have declared independence. The year 1600 is very important because from now on you will play 2 turns/year. You can also sell muskets to the natives which live close to your european competitors The Privateer is able to steal a lot of Muskets which you can either sell in Europe or use yourself. The AI is cheating and gets unlimited muskets, which become expensive later in the game. Privateers are sailing under the black flag and nobody knows where it's comming from Privateers are fast ships and you can attack the other european nations without risking a war. They often provide presents worth a lot of money and you can send untrained settlers to the villages to become experienced workers:Īnno Domini 1527 i had accumulated enough money (with the help of the aforementioned natives) to buy a privateer in old London town. So under normal circumstances the natives will start to attack and harrass you sooner or later and once they get their hands on horses or muskets they become very hard to beat.īut in the early part of the game the natives are friendly and it is useful to visit every native village. I once read that it should be possible to live along the natives, but i guess that would need a lot of micro-managing of wagon trains and a lot of trades and gifts. It seems almost impossible to get along friendly. Sooner or later you have to kill the indians. I guess it is the most criticized part of the game. i rarely play with french, because i prefer killing all native tribes in the nearby (yep, it's not a pc game) i prefer using dutch (better merchants) or spanish (better soldiers) players. (You also see beavers in the north which provides double furs and a rumor sign) Ehm, did i say new nation? Good save the King There are also some hills that will provide iron ore to the new nation. The place of my first colony looks pretty good with a fishery and bonus woods. We travalled further south to warmer regions and made landfall in an area which will later be named North Carolina? Or at least, somehere close to NC. That means they attract immigrants faster than other nations.Īfter a long journey me and my crew arrived at the coast of an unknown continent. So, the whole journey didn't take much too long and see, we are not that far away from home )įor this little gaming theatre i choose the easiest level and the English, who offer a bonus on immigration. If we were making 50 seamiles a day, i told them we did 30. (Well i had to lie at my crew all the time. Some of the huge Earth maps may seem to big for standard Col games however FreeCol allows 8 European nations instead of the classic 4 and modders have increased that to 12 European factions now! Anyway I should have the map overhaul update all wrapped up in the next few hours and then hopefully in the coming days it will be added to the next github test release by the team.After all the talk about good ol' games i somehow got beamed into the mood of playing and posting about one of those ancient gems which, by coincidence, is my most favorite game of all times: Sid Meier's ColonizationĬall me Maximilianus Randowe of the English now, who, after a long and adventurous journey arrived in the shallow waters of a new world. Now obviously having American Indian tribes running around places like Australia and Africa is a bit weird haha (modders are working on localized native packs for other continents in the future though so stay tuned) but nevertheless the map variety now makes things heaps more fun. FYI guys I'm currently in the process of helping out the FreeCol team with adding heaps of awesome new custom maps as fans have submitted heaps of cool ones over the years.
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